Principle 01: Claim the Scratching Post Center
Occupy and control the four central squares (e4, d4, e5, d5) with your pawns right from move one.
A Knight placed in the center can leap to 8 different squares, while a Knight on the rim (a rim cat) can only reach 4 squares. Central control gives your pieces maximum radiating mobility and severely cramps the enemy cats.
Play 1. e4 or 1. d4 on move one. Fight for space.
Do not push flank pawns like a4 or h4 on move one — they do not influence the central battlefield.